> The Hero Wars Game system is not concerned with the intricate details
> of any contest, only the end result, and even then, from a fairly
> coarse grained viewpoint. If the object of the contest was to get
> into Sor-Eels headquarters past the Lunar guards then, as far as raw
> HW mechanics go, it doesn't matter if the guards are slain, knocked
> out, incapacitated or just ran away.
... or persuaded, or seduced, or snuck past ...
I find the 'combat focus' of many recent threads rather distressing. There's more to life and heroism than bashing people on the head with pointy pieces of metal.
Cheers, Nick
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