> Interesting rule of thumb, and you're probably right about weapons winning...
Thanx : I do my best ...
> But weapon ranks in Hero Wars are intended on avoiding a net edge (in
> my experience, edges slow the game down), so they're designed to
> balance armor.
I realise this : storytelling vs. simulationism ...
A mere question of GM style, in other words ... :-)
> And I believe they should -- as has been mentioned, heroes don't win
> (or lose) battles because they have better armor or weapons (unless
> magical).
Another mere question of GM style IMO.
Historically, the romans beat the shit out of many celtic tribes because Rome had better equipment ...
cheers,
Julian Lord
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