> > > > >You could try a Final Action, but Skeletons aren't likely to give
>you the
>> >> >chance (unless you play them as automatons that don't attack dead
>> >heroes).
>> >>
>> >> Since you can always attempt to withdraw from a contest, i don't see
>> >> why you shouldn't be allowed a final action to escape a coup de grace
>> >> (as long as you are conscious and reasonably free to move). Otherwise
>> >> the death toll on player heroes could become quite high.
>> >
>> >Remember, he has already lost (-7 AP). If he were at 1AP he could try to
>> >withdraw under that rule, but you can't when you've already been
>defeated.
>>
>> Read what i write. When do you attempt a Final Action? After you've
>> been defeated, that's when.
>
>When you have been defeated *and are given the opportunity*. It requires a
>round free of attention from attackers, and can only occur in a Group
>Extended (because in a non-group extended the fight ends as you cross the 0
>AP boundary).
It seems that someone has twisted the rules for Final Action since i
last read it. OK, i give. You can't use a Final Action to escape the
skeletons. I won't bother to convince you that the rule was good as
it was.
> > And the defeated guy can resist that parting shot by attempting to
>> escape, no? C'mon, he isn't even Hurting.
>
>He can use "Run Away" as his "defensive" move, certainly. He cannot
>*initiate* such a move, however.
Do you by this mean that the defeated guy can't initiate a new/other contest?
>(don't kill me, I've got a ransom" - start a
>new contest using your bargain/fast talk/whine vrs their "Homocidal Mania"
>perhaps...)
This suggest you don't. So, i'm happy. The defeated guy can initiate
an Escaping/Running away contest with the skeletons.
--
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Mikael Raaterova [.sig omitted on legal advice]