One of the things I'd prefer is a more 'fuzzy' way of doing augmentations.
So rather than saying "I try for a +2" the player just rolls for it and gets
a result depending on how well he rolled.
I'm having trouble comming up with a mechanic for this though.
Any ideas?
Something like an ability test with max augmentation determined by ability
rating.
James Turner
j.a.turner_at_...