I just ran my first proper session too. I went with the "penalties to augmenting ability" house rule. This seemed to work fine.
e.g., augment close combat with "strong", fail a +2 augment, "strong" reduced by 2 points for rest of session (fatigue/minor strain).
It has the unexpected side effect that the Lawmaster using one knowledge feat to augment another knowledge feat only went for a low augment (because screwing up would lower his chance at what he was attempting). I quite liked this because it places natural limits on augmenting one feat with a second feat from the same affinity.
>Anyway, problem number two followed. The player (bit frustrated..)
>bid 25 AP:s against the zombie, gained marginal victory, resulting -
>10 or something AP:s. NB indicates that the zombies will continue to
>fight untill -40. How do they bid any AP:s after going under zero?
Two main options - either a constant bid (appropriate for a Zombie) or anything up to starting AP. A constant bid of say 7 seems appropriate for mindless killing machines (they'd bid higher but haven't the imagination).
Thom
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