Berserk isn't, but a well-designed berserker could easily be...
One
> of my players uses berserk and quickly ends up with AP far in
excess
> of other combatants.
Presumably because he crits a lot? I can see this happening, I agree.
>This has now forced another party member to
> learn a calming skill just to stop the party being decimated by
this
> character.
Good. Never send in a berserker with no way to calm him. Unless everyone else stands back and prepares to beat seven shades of S**t out of him as soon as he runs out of enemies...
>Should the character calming fail I shudder to think how
> many of the party would be killed by this character.
They could gang up on him. I would...
> The only solution to this would seem to be to ensure that the
berserk
> character will always lose the combat in the end, but this is
> unrealistic and unfair.
Not so unrealistic if no-one else wants to fight alongside him...
> Any thoughts on this.
Besides having all the other PCs telling him to shove off, they're having nothing to do with the psychopath, here are a few:
Wulf
>
> Jarec
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