Re: Magic; Archery

From: Tim Ellis <tim_at_...>
Date: Thu, 20 Jul 2000 12:21:33 -0000

> Philip Hibbs
>
> > My rule suggestion for missile combat is to give arrows a large
edge (or
> > rank), maybe 10, or 15 for a longbow (not that anyone uses them
much in
> > Glorantha).
>
> This makes the situation *worse*. There is already no risk standing
> back 20 metres and peppering your foe with arrows.

True, and Philip's rule reflects this rather nicely (which I suspect is the point...)

>With this rule,
> you could do it all day, wagering only 1 each time. In other words,
> it makes archery even more of a game-unbalancing superweapon.
>
 

Which is the problem. If running out of AP's indicates running out of arrows then being able to make minimal bids can result in a nearly limitless supply of arrows.

Powered by hypermail