On berserking:
> Let him go. Let the calming fail if it fails. Let him kill half or
> more of the party. Let him deal with the consequences both as a
> character and a player. The other characters will probably want
> nothing more to do with him. They may have to kill him to stop him.
>
> Let him see the true consequences of his choice.
>
> Tom B.
Right on! And there is a lot of intense roleplaying to be had on this.
-Adept
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