Re: Re: Berserking Revisited m2

From: KYER, JEFFREY <jeff.kyer_at_...>
Date: Tue, 25 Jul 2000 11:12:42 -0400

> > Spirit combat won't let you combat something on the other side of
> the
> > barrier. So we have a problem with timing. Any spirit can retreat
> to
> > the Spirit plane automatically and instantly according to HW (this
> may
> > be in Anaxial though -- I have to go home and check my notes)
>
> Oh, I don't want it to be easy :) I just figure as a Parting Shot you
> would be using the death trauma to grab the spirit at it's weakest,
> before it has a chance to get away (assuming it needs to 'do'
> anything to get away). And yes, Theists should have a bonus at the
> least, augment with their Worship Pantheon, or something.

True. Mostly if you're an animist. Yes. Afterall, its sort of what can happen to you. I think it would have to be some sort of parting shot --- just to get the chance to do it. However, its also a completely new form of contest -- certainly a different one. Again, it can't be an *easy* thing or folks would be doing it all the time.

Thanatari have a lot of trouble getting their heads on straight, as it were. And the Tuskers, whomake this sort of thing a lifesytle choice, have a fair bit of difficulty doing it.  

> Me too... but I thought of it first, so in time honoured tradition, I
> get away with it, no-one else does :) (OK, not really...)

Mmm. Yep. Wulf Spirit-stealer, go and walk your heroquest path. Say hi to Tien for me on the way, huh? =)  

> > I think so. Though in many cases, the creation of their ball of
> tails
> > is done in a ritual setting. Apparently, the victim has to be in a
> LOT
> > of pain and fear.
>
> Oh, pain and fear are easy ... :) Andy (my Narrator), if you are
> reading this, YOU make the necessary connections there :)
>
> Wulf

Have a heroquest path. Have two. They're small.

Jeff

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