Re: Digest Number 194

From: TheCam_at_...
Date: Tue, 25 Jul 2000 14:54:56 EDT


> > To have to declare their use before you
> > know you need them seems backwards to me.

> It isn't backwards, and it works better than the "Oops, better use a HP"
> way IMO. The HP won't be there to save your bacon when you screw up, but
> will let you achieve heroic actions, or escape death when you decide you
> need them.
> Being allowed to burn HP after the roll is far from exciting. Having
> to decide beforehand makes things much more lively.

Yes, it is. They're supposed to be heroes. The "oops" method prevents them from failing when they shouldn't. There are already limits in place since you only have so many. If you burn a HP when it's unimportant, you won't have any to use when it is. Also, if you continually bump up your rolls, you're not going to be able to improve your skills.

> When the opponent bids 30AP, and the narrator describes "He's charging
> you, swinging the glowing greatsword in great arcs, trying to cleave you
> in two", you may just want to burn that HP, before rolling, and it has a
> good chanse of saving your life.

And if you roll a critical? That HP is shot since there's nowhere to bump your roll.

> > As someone else stated before, someone burning HP for rolls where
> > they don't really need it are shooting themselves in the foot since
> > they're reducing the number of points they'll have to increase their
> > abilities.

> To each her own. I wouldn't let the HP be used as a "get out of jail
> free" card. Declare the use beforehand, when you need to be heroic.

Are you in jail for a felony or a misdemeanor? As I said previously, if you use your HP indiscriminately, your shooting yourself in the foot. Like the Humakti in the original example that started this thread who used a point to make sure he succeeded in going berserk against trollkin, it's a point that could have been much better spent on improvement or on another roll.

Camo

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