Nils Weinander wrote:
>
> Charles Corrigan:
> >
> Not necessarily a good solution: extended contests only make
> sense for situations which are processes (which take time) and
> can be described as such. An instantaneous magic effect is
> better represented with a simple contest IMO, so the result
> level is important.
Or ones that are crucial to the plot. Onesthat deserve to be fleshed out. Or they are new things a hero is trying to do. We did our first few heroquests with crossing the barrier as an extended contest -- just to get the feel of it and do some good roleplay. Now, we do a simple check...
Jeff
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