Re: Pantheon Initiation

From: Wulf Corbett <wulfc_at_...>
Date: Mon, 31 Jul 2000 10:08:52 -0000

And I still do...

> For instance
> Orlanth - Slow Fall, Jump Ditch, Second Wind
> (possibility that, as the King Deity, Orlanth provides three minor
things)
> Ernalda - Soothe Injury, Call Mother, Calm Animal
> (her to, as joint chief deity)
> Healer - Heal Cut
> Farmer - Know Crop
> Warrior - Strong Arm
> Lawspeaker - Aid Memory
> Hunter - Know Terrain
>
> Now, all these are pretty weak, and supposed to be.

Are they? Slow Fall is immensely useful, Jump Ditch is just another Jump Feat, plus you include Healing and Strength Feats. OK, so you could change the list, but what, in HW terms, makes these weak? Any Feat can potentially be immensely powerful, if taken to a couple of masteries, and you are mixing powers not usually available to one worshipper. All for negligable effort and cost.

Wulf

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