Re: Re: close combat and ranged combat

From: KYER, JEFFREY <jeff.kyer_at_...>
Date: Thu, 03 Aug 2000 09:45:01 -0400

> Speaking of weapon's range, how does one use the rule on long range
> shooting? Since I use AP to track the distance between the combatants (well,
> since one contestant's goal is to close with the other contestant, what could AP

Hmmm. Then you will have to think of a differnt method of tracking. Basically, I let folks charge forward and it takes a few rounds to do so. Sort of like real life.

> represent? OK, fatigue, ammunitions or lack thereof...) how do they translate in
> meters (or keyards or whatever)? In fact I never took range into account, as
> there were other factors anyway, like movement, cover etc.

Hmmm. Not sure how to handle this.  

> But there are a couple of cases in the rules' implementation that IMHO
> are too detailed, given the game's general abstractness. This is one of them,
> the other is "positioning rule". IIRC it entails that you have to spend x AP

I don't seem to recall a positioning rule, sorry.

> for every y meters between you and the object of your attentions. But since AP
> take care of positioning, isn't it redundant? You just have to bet more...
> Besides how do I know how many meters there are between two opponents?

Um, not anymore. What version of the rules are you using?

Jeff

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