> >
> > Hmm... I still try to run a world where military campaigns are
> decided
> > (among other things) by equipment, and not just cinematics.
>
> Ahh, I try and run worlds where military campaigns are not the
> primary focus of the game (I could play a wargame for that). In this
> case, of course, it shouldn't matter anyway, since one side (The
> Mostali) have Black powder weapons and none of the others do...
Zulu empire, anyone?
What I meant with the above is that either equipment counts, or it doesn't. There is a serious difference between being shot at with a musket or a pistol.
-Adept
Powered by hypermail