Re: Re: Thunderstone

From: Mikko Rintasaari <mikrin_at_...>
Date: Fri, 11 Aug 2000 17:55:33 +0300 (EET DST)


On Fri, 11 Aug 2000 philip.hibbs_at_... wrote:

>
> >"Since the feat is called "Leaping Sword",
> >shouldn't I be able to make the enemies
> >swords leap right out of their hands!"
>
> The interpretation of the name into game effects is something that we as
> players and narrators do. Gloranthans don't. If you have an already-defined
> feat, and you know what it does in the game, then I don't think you should
> change it. Pick an effect, write it on the character sheet if you want, and
> if they want to do something different, then improvise a new feat.

This is how I see it too. I just wish we wouldn't have to do all the work here, but would actually be told what the #!#% the names are supposed to refer to.

Like my example story of a hero that was known for throwing his sword with deadly accurasy. I'd like to be able to talk about my campaign with another GM without having explane avery single feat and spell. We need common ground.

        -Adept

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