Re: Digest Number 228

From: Richard Melvin <rmelvin_at_...>
Date: Fri, 11 Aug 2000 17:49:20 +0100



>Marginal defeat: Dazed - lose an action.
>Minor defeat: Wounded
>Major defeat: Injured
>Complete defeat: Dying
>
>Kind of brutal but it seems to work.

Seems OK for 'Vietnam: the RPG', but not really in the spirit of HW.

There's no way the Humakti in the example would have made it to cover under these rules, at least without burning up lots of Hero points.

Worse, his defeat comes at an unpredictable time, whereas when using an extended contest he can see he is losing, and he (and his friends) get a chance to react, and to come up with a different plan.

Of course, this is in no way realistic, but is a pretty universal convention in film, TV and stories. The first few bullets just about always miss a major character, but they know better than to push their luck.

This gets worse when you include masteries. Consider a contest between a solar archer hero (4W3 burning arrow) and a Chalanan (12W2 sleep). Neither has any special resistance to the others attack, so it comes down to purely a matter of whoever acts first having a 90% chance of a one-shot takedown.

Run the same thing as an extended contest, and at least you have some fun trying to guess how many AP to pay to get to act first, while still leaving you enough to take down your opponent before they act.

Richard

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