<snip>
> My experience at Convulsion was that the GM didn't really know what
> to do either. It does help that I have players who are willing to
> roleplay, reducing the need for rules use and shifting much of the
> burden of making the game interesting on themselves.
>
> HW has a lot of good things in it, presentation and ease of use are
> not two of them.
>
> Steve
This is unfortunately much closer to how I see the situation :(
-Adept
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