Hero Wars doesn't work by definitions, it works by evocative
language. Feats are not written to give you hints about what the
author had in mind, they are written to give _you_ food for thought.
<b>It's not a flaw, it is a feature.</b> It is a different way of
thinking about rules.
>>>>>>>
Ah, the Microsoft answer!
If this were so then nobody would ever be Gregged.
Anyway I want to play in Greg's game. I wouldn't say that this is a fault, just an interpretation. With more information, it should be possible.
Steve
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