I am one of the people I would have thought you were slanting the game towards. I'm perfectly happy with a rules-light game that defines magical powers in general terms that can be improvised in use. Like, "your character has a connection with wolves, and can perform feats that involve communicating with canines or taking on wolflike attributes such as fangs and acute senses". A paragraph for each would have been fine. This would have meant detailing only one or two magical sources for each culture, instead of a dozen, but that would have been okay with me.
Instead, we got powers that in most cases are nothing more than a name, and often an ambiguous name.
A single word does not adequately describe a magic power.
Saying "interpret the powers however you want" is not a description of a powerfully magical fantasy world's magic system, either. At least, it's not one that I feel good paying for.
-- Jeff Johnson jsjohnso_at_...
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