> >When a combatant reaches 0 APs, he will be allowed to make a test of > >an ability such as toughness or braveness (with a negative modifier > >if he is wounded or injured). If he succeeds he will be allowed to > >carry on fighting. The negative modifiers of being wounded or injured > >will however be applied for the remaining combat. > ... > I for one don't really like "must-have" abilities. [Toughness]
I take a very similar approach to Frederiks proposal (mainly because all my players whined: "But I'm not seriously wounded, I want to carry on. Please. Oh come on, you're so mean ...")
I've detoriated the "must-have" quality by allowing a broader range of
abilities for carrying on:
* stubborn
Hope you can agree on this proposal.
Cheers,
Andreas
Powered by hypermail