Re: Examples of Rules Play

From: Wulf Corbett <wulfc_at_...>
Date: Fri, 18 Aug 2000 13:11:21 -0000

> Oh, but I really like the Wealth rating (although I admit I've not
> actually used it in play...) Keeping track of fiddly bits of
coinage
> in other RPG's always annoyed me.

THAT part of it is great, yes. But there are other problems. I don't have my books with me, so I can't be certain about these, however...

> You want a room in the inn - no problem

Given that you're not choosy, you can have an infinite number, until you fumble the roll.

> You want a Chain Mail shirt - Lets check against your Wealth rating

How about outfitting a warband? Lots and lots of mailshirts. How do you add the values together?

> You want to buy a Large Ship and Hire a full crew to sail it,
> Provisions for a Voyage to the Sea of Brithos, and enough Kralori
> Silk and Spices to fill the hold... - That's definitely going to
> knock a hole in your Wealth!

I can't remember any of these values, but again, how do you add it up? You can estimate, of course, but then what's the point of a Wealth rating if you just guess values?  

> Likewise Increasing your wealth works well. You find a horde of
Gold
> Wheels / Saleable weapons / Unclaimed cattle - You can spend a HP
to
> increase your Wealth rating (You invest them wisely) or not (You
> spend them all on beer & partying).

True, another good point. But unless your Narrator just assigns a total value to the increase by guestimate, you can't add it up!  

> (I've just realised this is the complete antithesis to D&D - In HW
it
> *costs* you experience points to get more gold pieces!)

And given the reviews of AD&D3e, that hasn't changed.

Wulf

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