[I responded to this before but it appears not to have made it]
>A drawback to this is that the success of contacting the ancestor using the
>favored item or proudly announcing the memorial you've built is covered by
>the poorly-named Spirit Combat ability.
It isn't.
"Some spirits must be overcome in combat, some may be bargained with, and some will respond best to flattery and grovelling. Some have specific requirements for manifesting on the spirit plane, while others may be quite friendly to a particular tradition and just need to be contacted".
Thus bargain and other communication skills are permissible for persuading a spirit into a fetish. I think it more appropriate for the animist to use these skills to make an ancestor fetish rather than use spirit combat as the be-all end-all of animist magic.
--Peter Metcalfe
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