Re: Re: Animists and ancestors

From: Peter Metcalfe <metcalph_at_...>
Date: Fri, 25 Aug 2000 02:29:39 GMT


David Cake:

> >The Borderlands Scenario where the PCs visit Gonn Orta indicates
> >otherwise.

> Lets not get too stuck on basing all of how ancestor worship
>works based on one scenario hook.

Excuse me but I didn't. The question was asked about what happens if one puts an ancestor in fetish, and what was given is the appropriate answer and Borderlands was given as a valid example of it happening. I've no objection to something else doing the whatever-you-want, but I do not believe that using the HW embodied fetishes is the way to do it (just as much as Integrating Ancestors is not the way to learn talents from an ancestor).

> Its certainly possible that different ancestor worship
>traditions work differently, and work such that spirits in the
>fetishes are not denied to others necessarily.

They are denied to others according to the HW rules just as integration denies spirits to others. Use something else for the magical objects you want and make the method of its making specific to a tradition. Changing the basic HW rules on fetishes just to allow a specific interpretation only screws things up.

For the question of denying an ancestor to somebody else merely because he's in your medicine bundle, one has two options: ignore it, just like fatigue, magic points etc or to make this a scenario complication (a distant rellie also wants to call upon Ancestor X and is pissed off at you now that you have it).

>Its possible that this is the case even if some ancestor worship
> >traditions do not work this way.

All animistic ancestor cults work the way as described in the HW rules. I don't see any point in screwing around with the basic rules when it could just as easily be dealt with by Tradition Secrets and the like.

--Peter Metcalfe



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