Anyone consider stealing the "take 10" and "take 20" mechanics from D&D3e for HW?
In short, they are mechanics for resolving actions that are basically no
challenge for the skill user.
For example as I understand them, a "take 10" is that the character can
always choose to "take 10" instead of rolling, the presumption being that a
character would do so when such a roll would be an automatic success for the
character (i.e. if they had a skill of modifier of +6 for some reason
against a difficulty 15 challenge, they could "take 10" giving them a 16, or
automatic success.
"Take 20" is for things that have no consequence of failure, and the player
is trading time for a (relative certainty of success). Time wise, it takes
20 times as long as a normal check. The example they give is if someone
with a crappy "spot hidden" skill is searhcing something. If they have all
the time in the world, they can take time to go over it again and again to
be sure they haven't missed anything. (The mechanical logic behind it is
that the character effectively rolls a 1 on the first try, a 2 on the
second, and so forth, so obviously anything with a consequence of failure
would be bad news for the character, because they effectively fumble
immediately).
I actually thought this was a clever idea, and will adopt is as far as possible for HW.
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