Re: Still converting that low-level RQ campaign

From: Jane Williams <jane_at_...>
Date: Sun, 03 Sep 2000 10:38:14 -0000

> Page 23. Paraphrased; there are two combat abilities, "Close
Combat" and
> "Ranged Combat." You use an improvisational modifier unless you
have
> specified a weapon or fighting style. So, there isn't a Javelin
skill, or
> archery skill, per se. There is a ranged combat skill, and you
have
a list
> of weapons under it (Javelins & Bows) that you are proficient in.
>
> David A. Blizzard

Re-re-reading.. yes, I see what you mean. I just have problems believing it. So when she got her Javelin 12, her Missile Combat went up to 12, and her Archery followed it. And any other missile weapons she may learn at a later date will also be at 12.

Character development costs, pp31-32... yes, there's no way of improving a sub-ability without improving the main ability, is there? So all Close Combat abilities will always be the same. A Humakti's Sword will always be at the same skill as his Spear&Shield. Hmm.

I can see some problems with this: but for now, I'm trying to use the rules as written before I start making modifications.

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