I'd say a 'failure' puts you in the roughly the same situation you would be in if you had simply not bothered to do anything, whereas a fumble makes you worse off than that. What a 'failure' constitutes is then relatively easy to imagine. As you point out, the severity of 'fumbles' is however only loosely constrained.
For example, 'failing' to shepherd a flock to a fold means the sheep are not in the fold, as sheep (presumably) will not enter a fold on their own, but are still on the hillside where they started. A 'fumble' might mean some sheep are lost, or dead, or that many of them are lost or dead, or they all are... Mikko, I think, suggested using the RQ mechanic of determining the severity of a fumble once a fumble is known to have occurred.
Powered by hypermail