Does anybody have a Eurmal cult write-up they want to share? Going through the HW-Rules list, I see that Jane W has suggested affinities, "Change, Deceit, and Sensuality," but I have found nothing more. Of course, I could just be looking in the wrong place.
I submit this Eurmal cult write-up for comment. I have spent all of a
couple of hours researching this lil' gem, so I'm wide open
to
suggestions. I have ripped a good hunk of feats directly from RQ
Cults. I guess the "real" Eurmal cult will appear in TR, but
I want to build a trickster ASAP.
So, here goes:
Change (Assume (other) form, Remove body part, Swallow, Hide Fire,
Alter substance)
Destruction (Shatter, Penetrating strike, Panic foe, Enrage foe, Back
stab, Waylay)
Illusion (Crack `em up, Hotfoot, Change Appearance, Conceal Self,
Mimic voice, Hallucinate, Phantom fingers)
Secret: The Big Unknown (It depends on the circumstances. This can be
anything. Knowing the secret might just be too much for any mortal
trickster.)
Physical skills:
Sleight of hand
Slapstick and body humor
Sneak
Tumbling
Mental skills:
Devise prank
Riddle
Con
Seduce
Taunt
Eurmali mythology
Lightbringer mythology
Disadvantages:
A host of odious personal habits (drunkenness and gluttony for
starters)
Outcast
So, who has other ideas, criticisms, or alternative write-ups?
Cheers,
Andy Hall
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