Re: Real-world masteries; Close Combat

From: David Dunham <david_at_...>
Date: Tue, 5 Sep 2000 10:18:50 -0700


Andrew

> > Also, look at any Microsoft product. Presumably Microsoft can hire
>the best programmers in the business, and we know from reading books
>like McConnell's that they practice reasonable software management.
>By Greg's argument, wouldn't each bug correspond to a fumble? Yet
>this would limit the best programmers in the business to a 19.
>
>These guys may have multiple masteries but their opposition has a
>difficulty factor of the same order.

Yes, but Greg's argument wasn't based on extended contests or even opposition. I was following his argument to its logical conclusion.

The only supportable reason that Hero Wars is chock-full of masteries is that Greg wants it that way. Which is fine, he's the publisher.

Everyone who's played the game without lots of masteries is well aware that the game system works very well without them, and knows that earning your first mastery is a nice reward.

Graham

>Therefore I'd argue that a bug isn't evidence of a fumble.

I'm thinking of one bug in particular that thanks to my job I happen to have knowledge of (in the next version of Word) -- if you buy Greg's argument that single rolls are what counts, it must be a fumble.

But as you point out, you probably wouldn't use an ability roll to write software, so Greg's argument doesn't make sense from that direction either.

Again: Hero Wars the game system doesn't need masteries. Hero Wars the published game has 'em. I believe it's a matter of taste that it does, and taste can't really be justified, it just is.

Jonas (on Close Combat)

>HW doesn't make such fine distinctions. Which is fine by me, now that
>I've gotten my head around the intended paradigm.* YGMV.
>
>* A cross between Icelandic sagas and direct-to-video barbarian flicks.

Speaking of Icelandic sagas, I forgot to mention that the first time Gunnar picked up his famous halberd, he used it to kill its original owner. This sounds like he was rolling against his Close Combat with an improvisational modifier, not starting a brand new skill a la RuneQuest.

David Dunham <mailto:dunham_at_...>
Glorantha/HW/RQ page: <http://www.pensee.com/dunham/glorantha.html> Imagination is more important than knowledge. -- Albert Einstein

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