Re: spirit combat

From: Wulf Corbett <wulfc_at_...>
Date: Tue, 05 Sep 2000 22:30:27 +0100


On Tue, 5 Sep 2000 16:46:44 -0400 , "Weihe, David" <Weihe_at_...> wrote:

>> << I do not like the
>> idea of Theists learning Spirit Combat

>Furthermore, anyone who can heroquest to the Spirit Plane can
>get it by gambling and beating someone there who possesses the
>ability. Thus, anyone who *really* needs it can get it, in theory.

Yes, but a theist doing so would be labouring under the Alien World modifier (unless he's misapplying worship and gets the dangerous mod instead...:). And, as always, such heroic feats break the rules. I have no problem at all with HEROES getting any ability they can get. The original question was can theist beginners, in fact theist beginners in a low-power, sub-Initiate campaign, get Spirit Combat. I say only in extreme situations, and under extreme criticism from their theist superiors.

>I doubt that most theists will know how to integrate the
>defeated spirits or make fetishes,

In fact, doing so would require Tradition Knowledge and Make Fetish. At which point you would be an Animist under a false identity...

>although one-use spirit
>traps allowing/forcing the spirit to attack an enemy then go
>might be known (Seal of Solomon, anyone?).

Various RQ items (like crystals) would allow this, but in general I would say any theist learning to fight spirits would only learn a defence, not an attack or binding ability. They just don't (at character creation) understand spirits well enough to control them. What they learn later (or even at creation, if they agree) is up to the player and Narrator.

Wulf

Powered by hypermail