From: Robert McArthur <mcarthur_at_...>
>Subject: Re: Re: Clarifying Theistic Magic
>OK, so if these feats are the ones most of the locals know, wouldn't
>it be useful to have some suggestions for the feats? I'm not saying
>_one_ definition of the feat. Perhaps Issaries could have a list of
>feats and next to each one, 5 examples of how it was interpreted in
>different games/settings. For example, Sunset Leap as words are
>almost useless to me. Sunset may mean at the denoument of a battle
>or encounter, it may mean the sun going down, it could be interpreted
>as the last thing someone could do before they die (the sunset of
>their life). How far can you leap? How much can you wear? etc.
>Given that supposedly this is something Orlanth must have done a
>lot in order for it to be one his his main feats - what exactly
>did *he* do? How did *he* use it in various ways? IMHO those
>mythic things are what I need to know in order to gauge how good
>or likely a hero is to be able to use it in some strange way that
>they come up with.
Ah...the topic of a thousand posts. Many agree with you and think they should
be specified...or at least have examples given. Others would say that you're
entirely free to interpret them however you like...or to let your players
interpret them however they like...or some combination thereof. The mythical
basis for the feats are free for you to define for -your- Glorantha. There is
no 'right' or 'wrong' definition. This only becomes a factor (IMO) when taking
a character from one campaign to another, and a brief discussion with the GM
should suffice to smooth the transition.
Personally, I agree that it's fine to leave them open to individual
interpretation, although I don't actively object to examples as long as they are
not deemed "official".
Tom Bagwell