No one is going to stop you, but I agree with Roderick. I must admit that this doesn't work as well as it might in play.
When we ran the adventure now referred to as "The Mouse Problem" we
treated the confusion as a simple AP loss assault. Though, during
the
aproach battle, since there was really no reason for us to do
otherwise (we were learning the game) we did many of the feats as
'all
or nothing simple contests. Two NPC's died of heart attacks from the
shades and the Resident Vingan ended up downed.
VERY unsatisying for both the Narrator and the players. If its not
good for the story... I'm not as interested, I guess. I find that
running feats in an all-or-nothing matter creates climax-interruptus
when villans or heroes are dropped willy nilly. Ad, if you're going
to
do a 'befuddle pool' I'd rather think you'd go for a 'negative
augment/enhancement' one's opponents -- which makes more sense with
the rules as we have them.
Just giving some advice which could be of use. Hope it helps,
Jeff
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