>Subject: Re: Flaws

From: Thom Baguley <t.s.baguley_at_...>
Date: Wed, 27 Sep 2000 16:25:27 +0100


> From: "Wulf Corbett" <wulfc_at_...>

I'd add a fourth:

4) in some cases the flaw must be overcome in a simple contest to engage in action.

e.g., "Timid 16" - defeat resistance of 16 in simple contest using most appropriate ability (default 6) to engage in combat. [this makes flaws very tough]

OR (probably better)

Timid 16 rolls against resistance of the world (default 14). A defeat means you can enter combat. [this makes flaws more manageable]

You could even apply this to the rock situation. If the "small" can't be overcome - you can't get your arms round the rock to get a grip (even if you are strong enough!).

Thom

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