on site presently is Mk 1
and I am currently running a character in Andrew Bean's campaign
using
Mk 2
what will appear soon at glorantha.com will be Mk 3, which will be rethought a fair bit
This cult version is designed to be a God Learner throwback, since
Drogarsi is the Heortling musician cult, and Molamin I believe will
be
Yelmic
I see the relationship as being something like the aspects of
Issaries, with the cultural musicians (Drogarsi etc) equating to the
stay at home Traders, and the Donandar branch being equivalent to the
Goldentongue wanderers
(a loose comparison of course)
In last night's session I found that the character's most decisive
actions were:
1) Throw Rock, enhanced with a Hero Point, which Injured a rather
nasty Priestess who was causing us trouble
2) Sword and Shield Fighting, when he leapt into the melee right at
the end and administered the coup de grace to same troublesome
Priestess who had simply been refusing to die
3) Tumbling - when he acted swiftly (critical) to prevent the party
tough guy from slaying a prisoner before he could be questioned
Of these three only Tumbling is currently actually a Donandar skill, which I hope shows that diversity is good (rather than the Donandar Cult is lacking)
I see the guy as a wandering thrill-seeker (a bit outdated now of
course with all the social relationships of HW, but then he is part
of
an official Lunar Tourist Agency branch) and the Cult seems to suit
that very well
The character plays realistically in the game anyhow
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