Not necessarily. I still might rule against it (see below). This is a borderline case, though.
> OTOH one could say that it also has to be related to the story, rather
>than just the session. This would be a way to keep the players moving
>along (though not necessarily along the path the narrator had intended).
By session, I meant sort of meant story. The session for me is the story (or mixture of stories) that emerges when you add narrator and players together. If the desire for the magic rock was sparked by some (possibly minor) story element that would be fine.
Thom
BTW I've discovered I have a heretical interpretation of the hero point rule "1 point at the starty of each session". I give 1 HP per player every session of play rather than every completed adventure/scenario whatever. This was initially a misunderstanding of the rules, but I liked the effect so kepy it. One nice effect is that players always have at least 1 HP at the start of an evening's play - so can afford to be heroic and take a few risks.
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