Re: Re: Random musings

From: Graham Robinson <gjr_at_...>
Date: Thu, 2 Nov 2000 08:41:06 +0000 (GMT)


On Wed, 1 Nov 2000, Tim Ellis wrote:

> Also you can improve a skill of "resistant to magic", wheras you
> can't improve the default - maybe you could just treat any such skill
> as starting at 14 on the grounds that no skill should start below the
> default unless it is intended to be a handicap...
>

After one session with magic being lobbed about, most of my players spent some hero points on a "resist magic" skill. I pointed out that it would start lower than the default. They said "yes, but we can increase it soon."

Didn't seem to worry them much.

If you want to justify it, work on the basis that the lower score reflects the hero "trying things out to see what works" and occassionally doing worse than if he hadn't.

Cheers,
Graham

-- 
Graham Robinson			The Stable Yard - Internet Solutions
gjr_at_...		http://www.thestableyard.net

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