> I think I misunderstood this. I never (so far) use default 14 for
magic
> resistance. I'd use the best appropriate ability or 6 if none were
present.
> I assumed you meant default 17 magic keyword ("I call on Orlanth's
> protecting winds to save me from this foul sorcery").
>
> Thom
I'm sure Rod will chime in on this... =)
But with the exception of augmenting (with a resistance of +5 per step of +2 edge or +1 ability)all magic is resisted with a 14 unless there is a higher resistance available. The world is a bit harder to affect with magic. If you can find an _appropriate_ higher resistance (be it ability or affinity), then you use that.
The 14 default makes magic a bit less overwhelming if you don't have the appropriate defences -- and it makes having a higher skill with the affinity something heroes will really want to have. Having a bunch of magical affinities and talents at a low level will be much less effective than a smaller number taken to high levels of competence (but this is probably a blinding glimpse of the obvious to some).
Hope this helps,
Jeff
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