> But, what is the point of having a detailed system for computing
> carryover to determine the over all victory level, if the contest
> difficulty is left floating? You might as well say 'Narrator
decides'
> for the over all victory level. The existence of the carryover rules
> suggests the author had something more explicit in mind. Perhaps it
> was 'edited'.
The way i've understood it, the carryover has two uses:
If you show courage etc. in the first steps, with the carryover you may beat an end-of-a-level monster that would otherwise be out of your range.
But I still don't understand how Rurik is supposed to win the quest challenge against 15w3 with 10w2 or whatever his Boast is? In the example, he doesn't use any of his ritual bonuses to augment the skill...
Powered by hypermail