Re: my take on the magical vs. mundane

From: Charles Corrigan <glorantha_at_...>
Date: Sat, 18 Nov 2000 20:52:06 -0000

> >My view is that Glorantha is inherently a magical world that, in
some
> >ways, superficially looks like ours.
> >
> >Any skill of 1w2 or above can achieve (apparently) magical effects.
>
> this seems to be the way the rules are written, but it seems to me
> this makes magic which is simply 'enhancements' of mundane abilities
> pointless. Yes, Flight is still entirely magical, but it's easier to
> learn mundane Jump 5W than a Movement Affinity 5W with a Leaping
Feat.
> Why HAVE these 'enhanced mundane' feats at all, if you don't need
> them? Who would actually SLOW their heroic growth by choosing the
> slower, more HP-expensive, course, if there is no inherent
advantage?
> HW magic is simply cheapened and trivialised by being just another
way
> to do the same things.
>
> Wulf

Several reasons to take these affinities, grimoires etc., which include:
- A mundane skill like run will never let you, say, breathe water. - A role (either chosen by the player or forced upon them by political circumstances) requires that you have these skills.

regards,
Charles

Powered by hypermail