Consider Heisenberg's Uncertainty Principle as if it were a mythic axiom: it is impossible, even in principle, to know everything about a given heroquest. A heroquester can know either where he or she is, or where he or she is going. Most theistic heroquests we have seen focus on knowing where one is going; following the path of one's deity through the Other Side. The secret of experimental heroquesting, however, seems to be in knowing where one is, eschewing the path in order to achieve the unpredictable or otherwise unattainable. Mayhap I have that exactly reversed; regardless, it may help Narrators to keep Heisenberg in mind when creating heroquests for their players' heroes.
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