Re: What these rules can and can't do

From: Greg Stafford <Greg_at_...>
Date: Thu, 18 Jan 2001 09:48:56 -0800


At 05:35 PM 1/18/2001 +0100, Christopher wrote:
>And I prefer hard
>and fast rules to improvising on the spot.

Hero Wars is not designed for rules lawyers and by definition requires interpretation.
Trying to make them into a set of rules laws is going only to cause lot of frustration.
No set of rules can cover every interpretation and eventuality. RuneQuest takes a hard numerical value approach, but even that left a million questions to be answered.
Hero Wars goes for a more open approach so that each game group can play it the way they feel best.

Has this list develped a couple of categories of play that people fall under so that rules can be discussed without unnecessary heat between play styles?
For instance, even breaking groups into a "Anything goes" style and a "Only what the books says" style might be useful.



Greg Stafford
Issaries, Inc. 900 Murmansk St., Suite 5; Oakland, CA 94607 Phone: (510) 452 1648 Fax: (510) 302 0385 Publisher of Hero Wars, Roleplaying in Glorantha See our site at: <www.glorantha.com>

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