Because flaws cost no resources (HP) to increase. "Okay, I put another point into 'Hunted by Lunars', it's now 10w2. Watch out ladies, Joe Lunarbane is in town". I doubt that any narrator will blink if a player wants to add a flaw over and above the 10 (list method) or a few words over 100 to say "Joe is hunted by the lunars". BUT, then the player turns around and uses the "flaw" as a positive ability for free. Now, if you as a narrator are keeping to a strict 10 item/100 word policy including flaws, then yes, the player has spent "resources" (1 item/5-10 words) at charcter startup.
If the player constantly does something like the above, they should be charged HP for their Non-flaw.
Yes, I'll admit that Mini-maxing rankles me, and getting positive benefits from something you don't "pay" for sems unfair to me.
RR
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