>
> Bringing something back from a heroquest strikes me as
unusual, almost by
I agree. But some quests do result in you bringing back an item of some sort. The Plundering of Aron probably results in it. OR going into the underworld and brining back a prisoner in the Lunar Hells...
> definition. I don't think it's possible to do anything during the
Sacred
> Time flight except go to Kero Fin, see the various events, say your
Yep. And initiate kids. That Heroquest is 'just' a trip to see the god and reaffirm your ties with him. (Its probably the MOST important heroquest but everyone does it.)
> prayers, and return home. If you decide to nip off to the Thunder
Brother's
> for a drink, you are in very real danger of being left behind.
Similarly,
I think visiting the thunderbrothers is a part of it (you find out what god you're call too) but making a quick trip into the Northfaring or a trip to the Black Isle of Introspection might be very stupid -- unless you have decided to do a heroquest on the High Holy Day. Its not unlikely that heroes WOULD do that, as its very auspicious.
But I think your're right: for an newly initated youngster it would be suicide. It would one reason to explain why people don't come back from their initation -- they are tempted and loose the path.
> the Heortling who returns from initiation with something is, no
doubt,
> destined for glory.
Like, say, Harmast? =) He went very, very deep into the Godplane apparently and met the Great God and his wife during it.
Jeff
Powered by hypermail