> >
> > > So far, I've tended to keep the actions of the archer out of
the
> > > extended contest. He takes a turn during events and shoots at a
> > > target using the simple contest rules, applying any situational
> > > modifiers necessary, and injury penalties are applied to any
> > > subsequent action by the target (including extended combat).
This
> >
> > How are you counting the AP's of the shooter?
> >
> >
> >
>
> He isn't - Simple Contests don't use AP's just compare one roll
> against the other to determine if the victory is Complete, Major
> Minor or Marginal - This in turn translates to Dying, Injured,
Hurt
> or Dazed.
>
> Presumably the Archer takes no physical injury if he looses the
> simple contest, but could take the appropriate penalty as a
> situational modifier anyway?
Exactly so. The only major consideration is the frequency of shots as
I try to deal with the melee in a narrative style and don't always
count rounds in strictly numerical terms. A sequence of rounds might
include a few of slow circling and intimidation (a few minutes in
time), followed by a few of fast and furious action (over in
seconds). I just have to work out where to plug the archers shots in.
Dave Bell