> We've played a lot of Hero Wars here, and I've seen almost no way
to
> abuse skills. Something like "Tough" which can be used in any
combat
> comes close, and some of the pre-publication affinities were too
> all-encompassing. But as a Narrator, I don't think I've ever had to
> veto an ability, and I don't remember ever regretting not doing so.
IMO the best bit of advice in the book was to learn to say yes more. GMs have inherited a role of policing ther players, but HW does not really work that way, and for the better.
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