A suggestion:
Each ability has an ability rating (as before) and a breadth rating
(new).
The breadth rating is a positive real number; for convenience is
should be an integer or the reciprocal of an integer; broad abilities
have large values, narrow abilities have small values.
The breadth rating is the cost, in HP of raising the ability rating
by 1 (or gaining it at 12).
The Narrator decides the ability rating for an ability, which is a
constant, when the ability is gained; the default value is 1.
Write the breadth rating after the ability rating, separated by an
'x'. An unrecorded breadth rating is taken to be 1.
EXAMPLE 1: Hunting 1Wx3 would indicate a Hunting ability with a rating of 1W that costs 3HP to raise +1. As it has a breadth rating of 3, it is meant cover about three normal (breadth 1) abilities, for example, stalking, tracking and hiding.
EXAMPLE 2: Dragon Slaying Sword 10W2x1/5 would indicate an item with an ability rating of 10W2 that can be raised by +5 per HP spent. As it has a breadth rating of 1/5, it is meant to be useful in only about 20% of situations that a sword might be useful in.
The Narrator can use the breadth rating as a guide for choosing improvisational modifiers.
Thoughts?
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