Re: Digest Number 584

From: Thom Baguley <t.s.baguley_at_...>
Date: Mon, 18 Jun 2001 12:19:32 +0100


>Exactly. That's what playtesting is all about. (And even things that
>might look bad on paper, like Smart, may not turn out to be bad in
>the reality of a campaign.)
>
>
>David Dunham dunham_at_...

Possibly dumb idea. Why not differentiate broad and narrow abilities by having two default improvisation modifiers, say -3 and -10?

Thom

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