>Exactly. That's what playtesting is all about. (And even things that
>might look bad on paper, like Smart, may not turn out to be bad in
>the reality of a campaign.)
>
>
>David Dunham dunham_at_...
Possibly dumb idea. Why not differentiate broad and narrow abilities by
having two default improvisation modifiers, say -3 and -10?
Thom