>
> > From: "Tim Ellis" <tim_at_t...>
>
> > > Andrew
> > > >
> > Humakt's Death secret is the only one I can think of myself,
without
> > having the books to hand
>
> But that's a _secret_ (of which there are several that work in that
> way), not a feat, which I assume is specifically what DD was after.
>
>
> What I can't help but wonder is, is the distinction between a feat
> and a theistic secret a genuinely narrative one, or is it *makes
> sign of warding* primarily a game-world thing?
Thunderbolt. I think that it was the only way to do an all-or-nothing
sort of attack withouth making it totally overwhelmingly cheezy.
Good old fashioned "Save or die" is all very well and good but if
there's no down-side to trying to use a secret that's that GOOD, then
there's no reason NOT to use it.
Jeff