Re: Hero Wars Initiation Scenario Contest

From: Philippe Krait <philippe.krait_at_...-csf.com>
Date: Wed, 24 May 2000 14:28:19 +0100


From: "Tim Ellis" <tim_at_...>

> > We are very proud to announce the start of our "Hero Wars Initiation
> > scenario contest".
> > <snip>
> > You can find the rules of this contest at :
> > http://pavis.free.fr/prax/contest.htm
> >
>
> Great Idea, one minor point, which I think is cultural, which is why
> I am raising it here.
>
> The rules say the scenario is an intitiation scenario for a Hero
> Band... isn't this putting the cart before the horse, so to speak,
> in that one would first become initiated and then join the band in
> the normal course of events?

As part of the team, my answer would be that, in short initiation games like the these, it is usually better to start with characters which are already part of the same band and which share some bonds. Out of the 6 hours (and it is already long for a purely initiation contest), with 30 minutes to an hour spent explaining the characters, the rules, the setting,..., I think it is better to jump straight into the adventure (whether it's combat or role-play) rather than playing the creation of the band itself, which might take too long and be a bit difficult for "new players" to role-play effectively.

What I can say is that I don't think that a scenario could be "disqualified" for presenting separate characters which first have to bond to create a Hero band (anyway, the more scenarii the better), but I think that a scenario which relies on a pre-established band (in one form or another) would be mnore successful in the end because more significant things could happen during its (short) duration.

philipe

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