Mundane Supermen versus Supernatual Supermen

From: Martin Dick <martin.dick_at_...>
Date: Mon, 10 Jul 2000 11:45:40 +1000


>
> Message: 1
> Date: Sat, 8 Jul 2000 15:39:20 +0100
> From: Richard Melvin <rmelvin_at_...>
> Subject: Re: Digest Number 57
>
> >
> >
> >This would be nice but characters can put 5w into Run at creation.
> >That means they can outrun a normal horse (Run Fast 2w).
>
> Yup, so it is possible to create a starting character, in a medium
> powered HW game, who can outrun a horse.
>
> Why is this a problem?
>
> It is also possible to create beginning HW character who can defeat two
> professional warriors simultaneously, fly, shoot lightning bolts from
> their hands, etc.
>
> Of course, great power brings with it great responsibility - it's
> perfectly possible to create, without violating the HW rules, characters
> that just make no sense in Glorantha.
>
> For example, a healer who 'just happens' to have a 1W5 close combat
> ability, without any particular background justification.
>
> To which the only possible response is 'don't do that'.
>
> Richard
>

The problem is in the interpretation of this ability as something powered by magic or whether it is just the result of some heavy training and exercise. If it is just a mundane ability, then is it sense in Glorantha that a person using no magical ability can outrun a horse across an open plain?

For some people it is sense, because everything is magic, for others, everything is not magic, so it doesn't make sense. Both are reasonable depending upon your view. What I suggested was a house rule which tried to allow both viewpoints to be represented in material as well as keeping the ability scales as a mainly absolute thing instead of being completely relative.

Martin

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