The same resource which details assorted string lengths might be useful!
Seriously, I cannot really help here, try Frederic Taylor on Scientific
Management, or more recently E. Godlratt in 'The Goal' a book on Optimise
dProduction technology. It matters who is doing the job, how much they are
getting paid, what happens to them
if it takes longer than it should, quality of materials, rework, available
equipment, etc.
Gamewise, either make it up, relate it to how much the product costs (see Marxist theory on labour I think), or make a scenario out of the product process. I did this once for the much depleted Carmanian armoury, charged with the arming of the Carmanian Army to fight the New Moon Queendom. The players were put in charge of a dwarf foundry in Kitor and had assorted production/supply chain problems thrown at them (process times, set up times, raw material shortages, deadlines, etc) , and they had to make decisions about what to do. Since this is my RW job (although it isn't a dwarf foundry) it was easy to make calamities happen in a realistic way.
Keith N
Powered by hypermail